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ID Name
#00 Tangible Algorithm
#01 [ATLARC]
#02 HTML37
#03 D4T
#04 edee
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Hi there! I’m Alessandro, an Italian Designer. Actually I’m finishing up my Master’s in Interaction Design after earning a Bachelor’s in Visual Communication. I’ve always been fascinated by the intersection of technology and creativity, which has led me to explore everything from coding and electronics to designing interactive experiences. When I’m not working on projects (it rarely happens), you can find me enjoying the great outdoors, whether it’s by the sea or on a road trip. I’m also a big fan of video games, cars and last but absolutely not least cats. I love diving into the details and get lost in them, but I also like to find order in the chaos-that’s why I am so fascinated by data-driven art and design and data visualization. I’m eager to take on new challenges and see where my passions and skills can take me next!
For inquiries
alessandroplanterasw@gmail.com
@alessandro_plantera
Curriculum
Sep 2020 -
Sep 2023
SUPSI, BA Visual Comunication
Oct 2023 -
Ongoing
SUPSI, MA Interaction Design
Apr 2023 -
Aug 2024
RSI SSR SRG, Motion Designer
Feb 2024 -
Sep 2024
Tangible Algorithm
Jun 2024 -
Sep 2024
Spearhead Makeaware
#00 Tangible Algorithm
Abstract
This exhibition aims to redefine photography in the age of automation, providing a dynamic exploration of contemporary visual culture. Showcasing interactive and robotic installations, it delves into the possibilities of experiencing photography through innovative metadata, while also highlighting the biased perspective of today's artificial intelligence.
Type
Interactive Installation
Date
2024 - Now
Team
Alice Mioni
Alessandro Plantera
Sophie Sprugasci
Client
Torino Foto Festival - EXPOSED
City
Turin, IT
Support
Teacher: Leonardo Angelucci
Assistant: Matteo Subet
Engineering Supervision: Marco Lurati
Abstract
Atlarc wants to be an innovative intersection of digital humanities and machine learning technologies, with the goal of revolutionizing access, analysis, and preservation of architectural heri- tage. This system of generous interfaces makes available a large corpus of architectural works, cataloged through machine learning algorithms, making cultural heritage easily accessible and interactive. Atlarc emerges as the result of a collaboration with Glossa, a parallel initiative developed by the SUPSI Institute of Design in Mendrisio, Italy. Glossa serves as an encyclo- pedic resource for architecture students on the campus of the eponymous name, created with the intention of filling the lack of an online platform provided with systematically cataloged study materials in the field of architecture. In this context, Atlarc accepts the challenge of exploring the capabilities of machine learning as an effecti- ve tool for generating accurate and meaningful metadata. In parallel, the project undertakes to investigate the potential of data visualization as a means of presenting the archive, once organized and cataloged, in an intuitive and engaging way to a broad and interested audience. The project addresses a widespread problem in digital heritage platforms: the lack of effective presentation of content to the public. Atlarc addresses this critical issue, aiming to avoid the 'digital death' of cultural heritage: if the interface is not inviting, users may not be incentivized to explore the archive, similar to museum visits. How can machine learning assist in cataloging a large body of architectural data? How can data visualization facilitate the explora- tion of a digital archive and the digital humanities more generally? Atlarc, focused on architecture but designed to be scalable to other areas of cultural heritage, is proposed as a tool that encourages serendipity in the navigation process. It offers intuitive and contextualized visualizations to the user, signi- ficantly enriching the experience of exploring the vast archive. The project is aimed primarily at students, enthusiasts and amateurs of archi- tecture, but it has the potential to appeal to a much wider audience. Atlarc can serve both as an in-depth study tool for students and researchers and as an interactive component for museum installations. In addition to providing intuitive and detailed access to a vast archive of architectural works, Atlarc employs advanced data visualization tech- niques that go beyond simply exploring known information. In fact, these visualizations are desi- gned to stimulate the user to make unexpected connections and discover new patterns and relationships between works, thus enriching the understanding of architectural heritage in dynamic and innovative ways.
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Type
Digital Humanities Archive
Date
2023-2024
Team
Alessandro Plantera
Client
Bachelor Thesis - SUPSI
City
Mendrisio, CH
Support
Supervisor: Giovanni Profeta
Abstract
Drawing inspiration from the versatility and ease of use of the MDLR37 music synthesiser, we decided to reimagine it in another scenario:
What if a developer needed something fast to create wireframes to send as code to his PC? Something portable would be perfect. This is where the HTML37 wireframe builder comes in is the HTML37 wireframe builder.
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Type
Digital Humanities Archive
Date
2023-2024
Team
Alessandro Plantera
Client
Bachelor Thesis - SUPSI
City
Mendrisio, CH
Support
Teacher: Marco Lurati
Abstract
D4T supports users wanting to make eco-friendly purchases in fashion. During the moment of purchase, D4T helps users understand the impact of a fashion item in terms of Water usage, CO2 and microplastics production. The core principle of D4T revolves around swiftly and efficiently acquiring essential information.As our understanding of the environmental consequences of our actions deepens, there is a growing imperative to develop more sustainable and eco-friendly solutions. This is particularly crucial in the context of fast fashion, where rapid production and disposal contribute significantly to environmental degradation. Product design now prioritizes materials and processes that reduce carbon footprints, minimize waste, and promote a circular economy. Services are also adapting to address climate challenges, offering energy-efficient solutions, transportation alternatives, and eco-conscious practices. The shift towards climate-responsible design is not only a response to the urgent need for environmental preservation but also a recognition that businesses and industries can thrive by aligning with a more sustainable and environmentally conscious future.
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Type
UX-UI
Date
2023
Team
Alessandro Plantera
Alice Mioni
Ka Young Lee
Vittorio Pace
Client
Master Course
City
Mendrisio, CH
Support
Teachers: Sketchin Studio
Abstract
Why Now? Twenty years ago, in the U.S., 1 in 150 children received a diagnosis of Autism Spectrum Disorder (ASD). Since then, this number has seen a significant increase, with 4 in 150 children now being diagnosed with ASD in the U.S.[1] The prevalence of autism is increasing, and a fundamental aspect of ASD is its diversity. Each individual with ASD possesses unique needs, preferences, strengths, and challenges. With generative AI, we believe we now possess the technology to craft limitless user journeys, tailoring experiences to meet each user’s distinct needs. This sentiment is further underscored by the findings of over 13,000 research studies, highlighting a growing inclination towards AI integration in assistive technologies for autism.[2]
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Type
UX-UI
Date
2023
Team
Ka Young Lee
Davide Vitrano
Alessandro Plantera
Anna Freri
Vittorio Gennuso
Client
Master Course
City
Mendrisio, CH
Support
Teachers: Spark Reply Studio